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Joel Danzer

About:
This was my 7th project at The Game Assembly where I started piviting towards engine programming and started understanding it much more.
Language & API's:
C++, HLSL, DirectX11
Primary Roles:
Engine/Graphics Programmer, Shader effects, Tools.
Lighting & Shadows
Implemented spotlight lighting & spotlight shadows.
Light & Reflectance:
Updated & rewrote our PBR shader to fit more with the style of game we where going for.
Font Rendering
Implemented Font rendering shown by picking up a note lying on the ground. The text is stored in a file that we read off of and save during runtime
Shader Queue System
Added a new system where we could easily queue multiple different screen effects together to make smooth transitions, the below example demestrates a fade in to load screen and then a fade out.
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