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About:

This was my 7th project at The Game Assembly where I started piviting towards engine programming and started understanding it much more.

Language & API's:

 C++, HLSL, DirectX11

Primary Roles:

Engine/Graphics Programmer, Shader effects, Tools.  

Lighting & Shadows

Implemented spotlight lighting & spotlight shadows.

Light & Reflectance:

Updated & rewrote our PBR shader to fit more with the style of game we where going for.

New light and reflectance

Font Rendering

Implemented Font rendering shown by picking up a note lying on the ground. The text is stored in a file that we read off of and save during runtime

Shader Queue System

Added a new system where we could easily queue multiple different screen effects together to make smooth transitions, the below example demestrates a fade in to load screen and then a fade out.

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